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[Aug-26-2004]:

[Aug-25-2004]: And speaking of energy consumption, you could always light your house using Tumbleweed. Or whatever the little thing is called now.

[Aug-25-2004]: Wow - an apartment lit by LEDs.

[Aug-25-2004]: Google poetry.
JoanneSouaid: I just sent this link to my sister. I'm sure she'll test if she comes up in the search.

[Aug-24-2004]: Wasssssssaaaaaaap?


[Aug-23-2004]: There are things that make me cry...

[Aug-23-2004]: I'm saving up for this sweet ride...:


[Aug-22-2004]: gamerz, you NEED to check the images from Half-Life II. Unbelievable.

[Aug-19-2004]:

[Aug-19-2004]: Oral defence of the EFF defence of Grokster. Nice bit o' work. They ruled that you can indeed write true P2P software without the RIAA or big music getting in your face legally.

[Aug-19-2004]: Oooohhhh, Caaaaaanadaaaaaaa...

[Aug-18-2004]: I found the FUNNIEST site. Well, funny to me. Check out the comments people make on random IRC images. If these are not funny, I need someone to look into growing me a new sense of humour.

[Aug-17-2004]: Wow - Bruce Sterling has an incredible ability to communicate complexity in perfect little conversational sound bytes. He did a talk at SIGGRAPH, and boingboing has the text here. Read it - it's typical Sterling in that it takes all kinds of leaps, but still manages to see to potential of the future while issuing warnings. A little chunk, as he works to a definition of blobjects and into new territory:

"In my grand vision, there's a history of the relationship of objects and human beings. It goes like this. Up to the present day, during previous history, we humans have had. and made, four different classes of possible objects. These classes of objects are called, in order of their historical appearance, Artifacts, Machines, Products, and Gizmos.

The lines between Artifacts, Machines, Products and Gizmos aren't mechanical. They're historical. The differences between them are found in the material cultures they make possible. The kind of society they produce, and the kind of human being that is necessary to make them and use them.

Artifacts are made and used by hunter-gatherers and subsistence farmers.

Machines are made and used by customers. in an industrial society.

Products are made and used by consumers, in a military-industrial complex.

While Gizmos are made and used by end-users, in whatever today is
a "New World Disorder," a "Terrorism-Entertainment Complex," our own brief interregnum.
Blobjects tend to be a subset of the class of Gizmos. Not all blobjects are Gizmos, but most gizmos have insane amounts of functionality in them, and they are designed on computers.

If you're the kind of guy or gal who attends SIGGRAPH, then you are best described as an end-user of Gizmos. You're not here just to shop, to buy stuff in styrofoam blocks. You come here to participate in your industry. Your parents were consumers, back in the 1960s. But you are here to add value and advance the state of the art, so you are some kind of participant. Not a consumer. An end-user. An end-user is the historically evolved version of a consumer.

A Gizmo is not manufacturable by any centrally planned society. A Gizmo is something like a Product, but instead of behaving predictably and sensibly for a mass market of obedient consumers, a Gizmo is an open-ended tech development project.

In a Gizmo, development has been deputized to end-users."


[Aug-17-2004]: Hehe - true geekdom! Lewis Carroll's jabberwocky in actionscript.

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