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[Mar-29-2004]: Arm wrestle his ego.

[Mar-29-2004]: Dimme, who is busy becoming a mogul, sent me this lovely site, which makes much sense?.

[Mar-29-2004]: This is what it feels like after I awake from a migraine...

[Mar-28-2004]: I'm thinking that, depending on the voltage, this is either a fun game, or a potential employee management system.


[Mar-28-2004]: Well, that's Just Not Cricket!

[Mar-27-2004]: Testing an MP3 stream
If you're a Mac person and using Safari, you can control click this right into iTunes. Not sure if you can do the same with Windows version of it.

[Mar-27-2004]: Chris Null finds that Gummi bears become giants when soaked in water. Who knew?

[Mar-26-2004]: Aerogel is a neat substance that is a solid that is 99.8% empty space.


[Mar-26-2004]: FutureMe lets you send email to yourself in the future. If I could remember things now, this would be a great help to me then.

[Mar-26-2004]: Hmmmm....soya-based jet fuel, eh? I wonder how long it will take for the big oil companies to squash this one?

[Mar-26-2004]: Miami Herald has a good article about how console games are causing stagnation in the PC game industry. I think it has more to do with piracy; it's way tougher to steal a console game than it is a cdrom game. Makes me kind of sad thinking that some of the most avid game players I know pirate their games, when they are helping the industry circle the drain. Simple advice - if you like playing games, PAY FOR THEM. We all have an idea how much effort and cash it takes to make a seriously cool game, so make sure they make another one by purchasing the damn thing! </paxil>

[Mar-26-2004]: I've been looking for a way to make a little extra cash, this this might just be my only hope!

[Mar-25-2004]: Some people have the best jobs! Strangeco investigated the NY Toy Fair, and gave cool images of the next & greatest stuff. Hey DeFazio! Check it!


[Mar-25-2004]: Stop wasting those years pruning....bonsai potato.

[Mar-25-2004]: Something for all creative professionals to read. Michael McDonough lists the top 10 things they never taught in design school. Click on it to have them expanded, but they go like this:
Michael Bierut


Michael McDonough?s Top Ten Things They Never Taught Me in Design School


The Architect?s Newspaper is my new favorite design publication. It?s a 16-page tabloid that comes out about twice a month. It?s literate and timely, a fast-paced collection of news, reviews and opinion from voices as various as Michael Sorkin, Peter Slatin and Craig Konyk, all beautifully designed (in two ruthlessly efficient colors) by Martin Perrin. And, best of all, it has a gossip column.


Last month, they published a piece by Michael McDonough, the accomplished New York-based architect, writer and teacher, called ?The Top 10 Things They Never Taught Me in Design School.? I read lots of these kinds of things (and even written a few myself), but I found McDonough?s not just entertaining but actually quite useful, and valid for nearly any kind of design discipline. He has graciously given us permission to reprint it here at Design Observer.



The Top 10 Things They Never Taught Me in Design School
by Michael McDonough


1. Talent is one-third of the success equation.
Talent is important in any profession, but it is no guarantee of success. Hard work and luck are equally important. Hard work means self-discipline and sacrifice. Luck means, among other things, access to power, whether it is social contacts or money or timing. In fact, if you are not very talented, you can still succeed by emphasizing the other two. If you think I am wrong, just look around.


2. 95 percent of any creative profession is shit work.
Only 5 percent is actually, in some simplistic way, fun. In school that is what you focus on; it is 100 percent fun. Tick-tock. In real life, most of the time there is paper work, drafting boring stuff, fact-checking, negotiating, selling, collecting money, paying taxes, and so forth. If you don?t learn to love the boring, aggravating, and stupid parts of your profession and perform them with diligence and care, you will never succeed.


3. If everything is equally important, then nothing is very important.
You hear a lot about details, from ?Don?t sweat the details? to ?God is in the details.? Both are true, but with a very important explanation: hierarchy. You must decide what is important, and then attend to it first and foremost. Everything is important, yes. But not everything is equally important. A very successful real estate person taught me this. He told me, ?Watch King Rat. You?ll get it.?


4. Don?t over-think a problem.
One time when I was in graduate school, the late, great Steven Izenour said to me, after only a week or so into a ten-week problem, ?OK, you solved it. Now draw it up.? Every other critic I ever had always tried to complicate and prolong a problem when, in fact, it had already been solved. Designers are obsessive by nature. This was a revelation. Sometimes you just hit it. The thing is done. Move on.


5. Start with what you know; then remove the unknowns.
In design this means ?draw what you know.? Start by putting down what you already know and already understand. If you are designing a chair, for example, you know that humans are of predictable height. The seat height, the angle of repose, and the loading requirements can at least be approximated. So draw them. Most students panic when faced with something they do not know and cannot control. Forget about it. Begin at the beginning. Then work on each unknown, solving and removing them one at a time. It is the most important rule of design. In Zen it is expressed as ?Be where you are.? It works.


6. Don?t forget your goal.
Definition of a fanatic: Someone who redoubles his effort after forgetting his goal. Students and young designers often approach a problem with insight and brilliance, and subsequently let it slip away in confusion, fear and wasted effort. They forget their goals, and make up new ones as they go along. Original thought is a kind of gift from the gods. Artists know this. ?Hold the moment,? they say. ?Honor it.? Get your idea down on a slip of paper and tape it up in front of you.


7. When you throw your weight around, you usually fall off balance.
Overconfidence in as bad as no confidence. Be humble in approaching problems. Realize and accept your ignorance, then work diligently to educate yourself out of it. Ask questions. Power ? the power to create things and impose them on the world ? is a privilege. Do not abuse it, do not underestimate its difficulty, or it will come around and bite you on the ass. The great Karmic wheel, however slowly, turns.


8. The road to hell is paved with good intentions; or, no good deed goes unpunished.
The world is not set up to facilitate the best any more than it is set up to facilitate the worst. It doesn?t depend on brilliance or innovation because if it did, the system would be unpredictable. It requires averages and predictables. So, good deeds and brilliant ideas go against the grain of the social contract almost by definition. They will be challenged and will require enormous effort to succeed. Most fail. Expect to work hard, expect to fail a few times, and expect to be rejected. Our work is like martial arts or military strategy: Never underestimate your opponent. If you believe in excellence, your opponent will pretty much be everything.


9. It all comes down to output.
No matter how cool your computer rendering is, no matter how brilliant your essay is, no matter how fabulous your whatever is, if you can?t output it, distribute it, and make it known, it basically doesn?t exist. Orient yourself to output. Schedule output. Output, output, output. Show Me The Output.


10. The rest of the world counts.
If you hope to accomplish anything, you will inevitably need all of the people you hated in high school. I once attended a very prestigious design school where the idea was ?If you are here, you are so important, the rest of the world doesn?t count.? Not a single person from that school that I know of has ever been really successful outside of school. In fact, most are the kind of mid-level management drones and hacks they so despised as students. A suit does not make you a genius. No matter how good your design is, somebody has to construct or manufacture it. Somebody has to insure it. Somebody has to buy it. Respect those people. You need them. Big time.

[Mar-25-2004]: news.com reports that Japanese broadcasters have adopted MPEG4 Part 10 as the codec of choice for mobile video. The idea of sending good video over mobile is one step closer with this.

[Mar-25-2004]: Tivo is trying to reinvent advertising. Funny, since the company basically empowered people to skip over commercials and just watch what's left of the content in a show. I assume they're finally understanding that advertising pays for the stuff people want to watch, so without some kind of symbiotic relationship it will affect their sales. Which is all everything is about, right? Especially when the big company lawyers call you out....?

[Mar-25-2004]: IPv6 is one step closer to launch. Seems like all is going well, and it will mean a whole lot...

[Mar-24-2004]: Whoa! A table saw that senses flesh! Yet another addition to the shameless birthday list.

[Mar-24-2004]: Sign language for adults. I particularly like the dancing programmer one...


[Mar-24-2004]: The $25,00 Smurfamid!

[Mar-24-2004]: Apparently, this is what Neil really said.

[Mar-23-2004]: Letterjames is so much fun I can't stand it. But I'm also easy to please.


[Mar-23-2004]: Got to like a state where criminal justice comes in the form of mocking. Ohio is starting to give drivers charged with DUI a special license plate with scarlet lettering.

[Mar-23-2004]: Why do people make such cool cat games?

[Mar-23-2004]: OK, so when did cup stacking become a state contest? They say this is in real time.....no way....?

[Mar-22-2004]: Leechster is an iTunes yank via Rendezvous. Now, if only the CBC wonks would let us USE rendezvous.....I can share files between my iMac & powerbook @ home. Wheeee.

[Mar-22-2004]: More prezzies for me! Change any streetlight from your car. Much laughing & fun!


[Mar-22-2004]: My birthday is coming up. I'd totally dig a Swiss knife with a laser flame!

[Mar-22-2004]: An example of why I think Blackadder is oen of the funniest things I've ever watched. BBC should really think of putting better clips online though - these are not the best that I can think of.

[Mar-22-2004]: We owe it all to the moon. According to this article, the moon was responsible for triggering life.

[Mar-22-2004]: Drrrrrrty Baby. It's my current life in a flash file.

[Mar-22-2004]: Obliterate a web site with a mini. Eh.

[Mar-21-2004]: Oh this is awesome! Some tv station got pwnt. Check the chyron - it's hysterical!


[Mar-21-2004]: Goatse in Unreal?

[Mar-21-2004]: The new James Bond

[Mar-21-2004]: The Cat with Hands is a cool little Quicktime movie.

[Mar-20-2004]: Hey! Dave's World is on flabber! Let the traffic loose!

[Mar-20-2004]: Can u say dumptruck for the camera? :-D

[Mar-20-2004]: Droooool.... If I were a single fella....and talented....


[Mar-20-2004]: Bush-Cheney photoshop contest!
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